Tiidy Shell is a young studio founded in 2026 by a duo with a passion for video games, currently working on its very first game.

Our philosophy: crafting simple, intuitive, and beautifully polished experiences, built around relaxing co-op adventures that create real moments of connection between players.

Our ambition: to specialise in this kind of experience and bring split-screen back into the spotlight, so you can share cozy adventures together, on the couch, with the people you love.

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No Space For Salad — Cozy space adventure

A game in development

A cozy space exploration and cooking game where you gather strange ingredients on colourful planets and serve cute dishes aboard your intergalactic food truck.

  • Single-player
  • Local co-op & split-screen

Wishlist our game on Steam

No Space For Salad is a cozy exploration and cooking game, playable solo or in local co-op. After joining a slightly shady space restaurant franchise, two friends end up stranded in a forgotten nebula — with a colossal debt and a far too talkative administrative AI.

Cook with no stress and no timer

Open the doors of your orbiting food truck and cook for customers from every corner of the galaxy. Take your time — they're in no hurry. Try out countless recipes and find your signature dish.

Make the food truck your own

Expand your space, add tables and chairs, and decorate however you like. You can even rearrange everything while customers are eating — that's how patient they are.

Discover strange planets

Hop into your shuttle and fly off to the unknown planet of your choice. Every world is different, and every landing is a new adventure.

Vacuum up everything in your path

Suck up every fruit, vegetable and other strange thing you find with your trusty space vacuum. Who knows what will end up in your next recipe.

Explore, build, respect

Set up your own little base — smelt materials, build oxygen domes, ovens, extractors and much more. Make every planet feel like home.

Jean-Baptiste

Jean-Baptiste

Game & VR experience developer. Passionate about tech and gameplay, I enjoy tackling technical challenges to build solid, smooth game systems.

Marine

Marine

With a background in animation film, I'm a Game & UX Designer. A jack-of-all-trades passionate about visuals, I lead the studio's art direction, lore, and user experience.

Some of our work